Newton Fractal Renderer
Function (e.g., 'x^3-1'):
Min Real:
Max Real:
Min Imaginary:
Max Imaginary:
Initial Guess Real:
Initial Guess Imaginary:
BMP Width:
BMP Height:
Max iteration:
Initial guess function:
Magnitude to Lightness Conversion:
Color Mode:
HSV
HSL
HCL
CIELCH
2d
Palette
Root Finding Method:
Newton
Halley
Unit Newton
Secant
Steffensen
Laguerre
Schröder
zrr
Muller's Method
Ridders' Method
Select Palette BMP (360x100):
Rows:
Columns:
Generate Inputs
Generate Palette
Saturation/Chroma:
Lightness:
Hue:
DONT function for inverse (use y for the coordinate)
Generate
Result: