labirent thingy
Grid Size (N):
Generation Method:
Random (ng)
Sparse Random (ng)
Dense Random (ng)
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Kruskal's Algorithm
Depth-First Search
Prim's Algorithm
Wilsons's Algorithm
Aldous-Broder algorithm
Hounston's algorithm
Recursive Division
Binary Division
Fractal Tessellation
Sidewinder
Eller's Algorithm
Hunt and Kill
Binary Tree
Blob Division
Origin Shift
Weave
Braid
Pre-Eliminate Squares
Random Restarts
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Flled (test)
Bare (test)
Wall Color:
Empty Color:
Player Color:
Finish Color:
Border Color:
Border Thickness:
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Generation Time:
0
ms
Completion Time:
0
s