Generative Tessellation System
General
Initial Shape:
Square
Diamond
Rectangle
Triangle
Pentagon
Hexagon
Octagon
Circle (12-gon)
Evolution Method:
Organic (Step-by-Step)
Uniform (All Polygons)
Number of Splits:
Selection Strategy (Organic)
Polygon Choice:
Random
Largest Area
Smallest Area
Oldest First
Most Vertices
Fewest Vertices
Edge Choice:
Random Edge
Longest Edge
Shortest Edge
Operation Weights
Crack:
70
V-to-V:
5
Kis:
5
Sierpinski:
0
Ortho SubD:
0
Triangulate:
0
Stellate:
0
Crack Details
Crack Direction:
Random
Cartesian
Hexagonal
Pentagonal
Radial
Tangential
Start Point:
Random
Center (50%)
Post-Processing
Warp Amount:
0
Appearance
Face Colors:
Random Gray
Pastel Tones
Oceanic
Forest
Inferno
Age Gradient
Area
Longest Edge
Shortest Edge
Triangle Orientation
Line Colors:
Black
White
Darker Fill
Complementary
Line Width:
1
Fill Opacity:
1.0
Generate
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